August 2015, Lulu, 226 pages, Paperback, Review copy
Content: morals, gaming, choices, a bit of weirdness
Book summary
Tired of arguing over which of them was the best gamer, Josh and Alex
stumbled upon a new video game shop, run by an enigmatic Japanese
shopkeeper. He was to be their Game Master in this virtual reality video
game that had no game controls. Little did they know it was a game that
would change their lives, of their friends.
Nayu's thoughts
I
was intrigued by the concept of this book. Being in a living game
sounds fascinating, and how the boys experience the game is clever,
because as a reader I frequently didn't know if they were in real
life, or still in the game which replicated real life. I liked the
concept that each level made the friends learn how their behaviour
affects others, how they can improve their relationships with others,
and become better people. The scenarios in the book are ones readers
will be able to relate to.
However,
as you can see from the grade there were elements which were a bit
too weird for me. Sometimes the description was over detailed, the
pacing of the action getting tied up with describing exactly how
everyone was in the scene. There's no denying The Game Master is a
total weirdo, and I kept feeling he was a bit evil and had a hidden
agenda, but that didn't materialise into anything. I also struggled
with the way the game score was calculated, using tables and numbers.
Because I mostly read when I'm fuzzy headed due to a mixture of
constant fatigue and
medication side effects, the complexity of the scoring washed over
me. I wanted to understand it better, but in truth I skipped past the
tables as soon as I saw them, because the explanation by the Game
Master made sense. Sometimes the levels in the game dragged a little
bit too long for my liking. Overall it is a good read, and the end
was a predictable surprise.
Suggested read
The only book which is vaguely similar to this one is part of the Chewy Noh series, book #2 Chewy Noh and the Phantasm of Winter by Tim Learn (Young Adult, 10/10E)
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